Original music score:
The Devil Comes Calling (Short Film)
Recall (Short Film)
The Inquisitive (Short FIlm)
Times & Measures (Feature Film)
Bruised Reflections (Short Film)
Pink Castle Doctrine (Short Film)
Coupe De Pion (Short Film)
The Day Roland Met Renee (Documentary)
Quiz (Video Game)
Prisoner 518 (Video Game)
#CarpeDiem (Video Game)
The Savoury Inspector (Video Game)
The Sigil (Book)
Tills Whispers ASMR (Youtube Channel)
Prime Suspects (Trailer)
Entheos Media Group (Trailer)
Times & Measures (Trailer)
MAKING THE MUSIC
Making the Music
Everything starts with a conversation. Whether your story is told with a movie, a video game or any other media, its core concept is what defines the rules of your world, its aesthetics and its voice (sonic signature).
THE SPOTTING SESSION
Once the concept has been defined, it's time to go scene by scene or level by level, and decide where the music starts, stop, what it should tell, how, and most importantly, why. this is where the diretor meets with the composer and all of these decisions are made together and a cue sheet is created (a document with all the information gathered through the spotting session). It's not necessary that the music is well defined in your head, and this is where a conversation can spark those ideas and shape the overall sonic aesthetics for your project.
After the spotting session, it's time to actually write all that music! The composer retires in their studio and, cue by cue, creates and produces the music. When the music is completed and approved after the necessary process of feedback and review, live musicians are recorded (if the budget allows for it) to bring life into the score.
The music is then mixed and delivered to be ultimately dubbed into the project (blended in with dialogues and sound effects).